Ercaran the Blue   Mark Daymude   Tashalar   CG   Male DM Genie
Character Sheet

03/13/2004
Character Name Player Name Campaign Alignment Gender
Clr10   Elf   4'11"   97 lbs   139   M
Levels Race Height Weight Age Size
Abil   score   mod   temp   mod
Str 11 +0    
Dex 14 +2    
Con 14 +2    
Int 14 +2    
Wis 20 +5    
Cha 16 +3    
    Total   Current/Wounds   Subdual Damage   DR
HP 77      
AC   23 = 10 + 8 + 2 + 0 + 2 + 0 + 1 +  
    Total   Base   Armor   Dex   Natural   Misc   Conds
(Armor)
  Conds
(Other)
  Temp
    Total   Dex   Misc
Initiative   2 = +2 + 0     Speed   20 ft (base 30 ft)
Base Attack    +7/+2 
Picture
Saving Throw Total   Base   Ability   Magic   Temp     Conditional Mods   
Fortitude 11 = 7 + +2 + 2 +  
Reflex 7 = 3 + +2 + 2 +  
Willpower 14 = 7 + +5 + 2 +  
Attack Bonus Total   Base   Str   Size   Misc   Temp     Conditional Mods   
Melee +7/+2 = +7 + +0 + 0 +   +  
Ranged +9/+4 = +7 + +2 + 0 +   +  
Attack Bonus Total   Base   Dex   Size   Misc   Temp
SKILLS Max Ranks Class  13
Max Ranks Cross  6.5
Skill Name Abil Total
Bonus
Abil
Mod
Ranks Misc/
Armor
 Appraise     Int     2     2              
 Balance     Dex     -1     2             -3
 Bluff     Cha     3     3              
 Climb     Str     -3     0             -3
 Concentration     Con     18     2     13     3  
 Craft (Armorsmith)     Int     2     2              
 Craft (Bowmaking)     Int     2     2              
 Craft (Gemcutting)     Int     2     2              
 Craft (Locksmithing)     Int     2     2              
 Craft (Other)     Int     2     2              
 Craft (Trapmaking)     Int     2     2              
 Craft (Weaponsmith)     Int     2     2              
 Diplomacy     Cha     3     3              
 Disguise     Cha     3     3              
 Escape Artist     Dex     -1     2             -3
 Forgery     Int     2     2              
 Gather Information     Cha     3     3              
 Heal     Wis     20     5     13     2  
 Hide     Dex     -1     2             -3
 Intimidate     Cha     3     3              
 Jump     Str     -3     0             -3
 Knowledge (Religion)     Int     12     2     10        
 Listen     Wis     5     5              
 Move Silently     Dex     -1     2             -3
 Perform     Cha     3     3              
 Remote View     Int     2     2              
 Ride     Dex     2     2              
 Scry     Int     2     2              
 Search     Int     7     2     3     2  
 Sense Motive     Wis     5     5              
 Spellcraft     Int     12     2     10        
 Spot     Wis     7     5           2  
 Swim     Str     0     0              
 Use Rope     Dex     2     2              
 Wilderness Lore     Wis     5     5              
Weapon Total
Attack Bonus
Damage Critical
Unarmed +7/+2 1d3 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 6 M S +0

Weapon Total
Attack Bonus
Damage Critical
Longsword +1 +8/+3 1d8+1 19-20/x2
Hand Range Weight Size Type Special Properties
Primary 0 4 M S +1

Weapon Total
Attack Bonus
Damage Critical
Dagger MW +10/+5 1d4 19-20/x2
Hand Range Weight Size Type Special Properties
Primary 10 1 T P +0

Weapon Total
Attack Bonus
Damage Critical
Crossbow, light MW +10/+5 1d8 19-20/x2
Hand Range Weight Size Type Special Properties
Primary 80 6 S P +0

Weapon Total
Attack Bonus
Damage Critical
Ray +9/+4 4d8 20/x2
Hand Range Weight Size Type Special Properties
Primary 0 0 M S +0

Armor Type AC Bonus Check Pen.
Chain shirt +2 Light +6 -1
Max Dex Spell Fail Speed Weight Magic Special Properties
4 20% 30 25 +2  

Armor Type AC Bonus Check Pen.
Shield, large steel MW - +2 -1
Max Dex Spell Fail Speed Weight Magic Special Properties
- 15% 30 15 +0  

AMMUNITION
 Dagger MW
ooooo ooooo
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 Crossbow, light MW
ooooo ooooo
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 Ray
ooooo ooooo
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EQUIPMENT
Item Eq? Qty Wt Cost Item Eq? Qty Wt Cost
Bag of Holding 1 Y 1 15* 2500 Potion of Cure moderate wounds Y 1 0.1 300
   Font for Holy Water N 1 5 100 Potion of Darkvision Y 2 0.2 300
   Eye of Ace N 0 0 0 Potion of Jump Y 1 0.1 50
   Moss agate N 1 0.01 8 Potion of Oil of Timelessness Y 1 0.1 150
Bolts (50) Y 1 5 5 Ring of House Rundeen & Tashalar Y 1 0 2000
Chain shirt +2 Y 1 25 4250 Scroll: Detect evil Y 1 0 25
Cloak of Resistance +2 Y 1 1 4000 Scroll: Magic weapon Y 2 0 25
Crossbow, light MW Y 1 6 335 Shield, large steel MW Y 1 15 170
Dagger MW Y 1 1 302 Wand of Bull's strength Y 1 0.1 4500
Explorer's outfit Y 1 8 10 Wand of Cure light wounds Y 1 0.1 750
Healer's kit Y 1 1 50 Amulet of Erevan Ilesere Y 1 0 750
Longsword +1 Y 1 4 2315 Scroll: Ethereal Prision Y 1 0 700
Potion of Cure light wounds (Max) Y 5 0.5 50 Coins N 1 3 0
Potion of Cure moderate wounds Y 1 0.1 300 Scroll... Y 1 0 150
Equipped Weight: 67.2 lbs Total Weight: 70.2 lbs Total Value: 24320 gp

CARRYING CAPACITY
Light 38 Medium 76 Heavy 114
Lift Over Head 114 Lift Off Ground 228 Push or Drag 570
COINS
pp:
0


gp:
150


sp:
0


cp:
0


VALUABLES
 


EXPERIENCE POINTS
Current: 45839

Next Level: 55000
DESCRIPTION
Eye Color: Brown, Hair Color: Brown
Deity: Corellon Larethian
Back story:  



NOTES
Special Attacks: Domains: Good (+1 Effective Castor Level) and Protection (Protective Ward [add level to a save]
Special Qualities: Low-light Vision, +2 to saves vs Enchantment, Immunity to sleep effects
Has scaly neck from Ophidian bite.




FEATS/SPECIAL ABILITIES
Armor Proficiency (Heavy)
Armor Proficiency (Light)
Armor Proficiency (Medium)
Combat Casting
Shield Proficiency
Simple Weapon Proficiency
Skill Focus
Low-light Vision *
Spontaneous Casting (Clr)
Turn or Rebuke Undead (Clr)
Oath of Magic
Swear an Oath
FEAT NOTES
 
LANGUAGES
Common and Elven, Abyssal, Infernal


SPELLS
Spell Notes:  
    0 1 2 3 4 5 6 7 8 9
Cleric
Spells per day  6 6 5 4 4 3 0 0 0 0
Spell Save DC  15 16 17 18 19 20 21 22 23 24
0: Create Water ooooo Cure Minor Wounds ooooo Detect Poison ooooo
0: Guidance ooooo Inflict Minor Wounds ooooo Light ooooo
0: Mending ooooo Purify Food and Drink ooooo Read Magic ooooo
0: Resistance ooooo Virtue ooooo    
1: Bane ooooo Bless ooooo Bless Water ooooo
1: Cause Fear ooooo Command ooooo Comprehend Languages ooooo
1: Cure Light Wounds ooooo Curse Water ooooo Deathwatch ooooo
1: Detect Chaos ooooo Detect Evil ooooo Detect Good ooooo
1: Detect Law ooooo Detect Undead ooooo Divine Favor ooooo
1: Doom ooooo Endure Elements ooooo Entropic Shield ooooo
1: Inflict Light Wounds ooooo Invisibility to Undead ooooo Magic Stone ooooo
1: Magic Weapon ooooo Obscuring Mist ooooo Protection from Chaos ooooo
1: Protection from Evil ooooo Protection from Good ooooo Protection from Law ooooo
1: Random Action ooooo Remove Fear ooooo Sanctuary ooooo
1: Shield of Faith ooooo Summon Monster I ooooo    
2: Aid ooooo Animal Messenger ooooo Augury ooooo
2: Bull's Strength ooooo Calm Emotions ooooo Consecrate ooooo
2: Cure Moderate Wounds ooooo Darkness ooooo Death Knell ooooo
2: Delay Poison ooooo Desecrate ooooo Endurance ooooo
2: Enthrall ooooo Find Traps ooooo Gentle Repose ooooo
2: Hold Person ooooo Inflict Moderate Wounds ooooo Lesser Restoration ooooo
2: Make Whole ooooo Remove Paralysis ooooo Resist Elements ooooo
2: Shatter ooooo Silence ooooo Sound Burst ooooo
2: Speak with Animals ooooo Spiritual Weapon ooooo Summon Monster II ooooo
2: Undetectable Alignment ooooo Zone of Truth ooooo    
3: Animate Dead ooooo Bestow Curse ooooo Blindness/Deafness ooooo
3: Contagion ooooo Continual Flame ooooo Create Food and Water ooooo
3: Cure Serious Wounds ooooo Daylight ooooo Deeper Darkness ooooo
3: Dispel Magic ooooo Glyph of Warding ooooo Helping Hand ooooo
3: Inflict Serious Wounds ooooo Invisibility Purge ooooo Locate Object ooooo
3: Magic Circle against Chaos ooooo Magic Circle against Good ooooo Magic Vestment ooooo
3: Meld into Stone ooooo Negative Energy Protection ooooo Obscure Object ooooo
3: Prayer ooooo Protection from Elements ooooo Remove Blindness/Deafness ooooo
3: Remove Curse ooooo Remove Disease ooooo Searing Light ooooo
3: Speak with Dead ooooo Speak with Plants ooooo Stone Shape ooooo
3: Summon Monster III ooooo Water Breathing ooooo Water Walk ooooo
3: Wind Wall ooooo        
4: Air Walk ooooo Control Water ooooo Cure Critical Wounds ooooo
4: Death Ward ooooo Dimensional Anchor ooooo Discern Lies ooooo
4: Dismissal ooooo Divination ooooo Divine Power ooooo
4: Freedom of Movement ooooo Giant Vermin ooooo Greater Magic Weapon ooooo
4: Imbue with Spell Ability ooooo Inflict Critical Wounds ooooo Lesser Planar Ally ooooo
4: Neutralize Poison ooooo Poison ooooo Recitation ooooo
4: Repel Vermin ooooo Sending ooooo Status ooooo
4: Summon Monster IV ooooo Tongues ooooo    
5: Ethereal Jaunt ooooo Flame Strike ooooo Scrying ooooo
5: Spell Resistance ooooo True Seeing ooooo